If you run into Rubicant, a late boss, in the Mist Dragon’s spot (first boss) Rubicant gets the HP and stats of the Mist Dragon. But rather than have a late-game boss show up in an early-game spot and just stomp you the boss’s stats are changed to reflect the spot. What boss appears in each boss spot is random. Boss attack patterns and abilities are the same. I’m most impressed by how FE handles bosses. Equipment all acts the same but each chest has random contents. But now in each recruit spot the character you get is randomized. Characters are the same as base FF4 and their spells are too. Now this is the sort of RPG randomizer I wanted. Recently, I saw a stream of people playing FF4: Free Enterprise. I’m also not a fan of the more random ALttP randomizer modes. It’d be like in ALttP if you picked up the boomerang but it acted like the Bombos medallion while fighting basic snake enemies that now hit harder than Ganon. You’d have characters with random stats randomly learning abilities with random effects fighting random enemies with random stats and abilities. I decided they weren’t for me on the basis that most seem too random. As an RPG fan I’ve checked out a few RPG randomizers. There’s a whole randomizer movement now seemingly every NES and SNES classic has a randomizer. Some time ago I learned about randomizers and became entranced by the A Link to the Past Randomizer.
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